Posts Tagged RPG
This entry is part 5 of 6 in the series Tracy's digital ethnography

batman-alignment

Methodological preambles are far from innocent in the construction of ethnographic authority. The ethnography described in this book is no different. Chapter 4 is there not just to tell you what I did, but to convince you that I did something that authorizes me to speak. Devices such as the technical glossary at the end of this book display the ethnographer’s competence with the local language, just as do the glossaries included with ethnographies conducted in distant places and other languages. (Hine 2000, p46)

An RPG Glossary

Alignment – moral compass; a combination of lawful / chaotic / unlawful + good / neutral / evil

D&D – Dungeons & Dragons

GM – Game Master

God-moding – Making a character like a god with unbeatable powers.

IC – In character

MUD -Multi-User Dungeon, Domain or Dimension (multi-player computer game that combines elements of role-playing games, hack and slash style computer games and social chat rooms)

NPC – non-playing character

OOC – Out of Character

OTBRPG – Online text-based role playing game

PBC – Play by chat

PBEM – Play by email

PBP – Play by post

PBW – Play by wiki

PTB – ‘Powers that be’ (admin, moderators, GM and the like)

Free-form – Minimal formal rules and restrictions.

Re-roll – start over

RL – Real Life

Role Playing RPG – Role Play Game

RPB – Role play blog

Hine, C, (2000) “The virtual objects of ethnography” from Hine, C, Virtual Ethnography pp.41-66, London: Sage

Reblog this post [with Zemanta]
This entry is part 3 of 6 in the series Tracy's digital ethnography
RPG Maker VX

The following quotation is the rules for the RPG forum on The Northlands.  They were posted (and are implemented) but our moderator, Red.  To see the rules in their environment click here.

We all have to have rules. I like to think of them as guidelines, to be used with your good judgement. Please adhere to them and it will remain fun for all smile.gif

1. Please, no godmodding – every character should have weaknesses, just as they have strengths. They should also be defeatable – there’s no fun, otherwise.

2. Don’t force other characters – you can aim the hit, but it is up to the other player if it lands or not. Work these sort of things out prior to the event via the OOC thread (exactly what it’s created for) or via PM. In some circumstances, players will allow someone else to control their character, if they happen to be away for a long period of time, so as not to hold up the play of the game. However, don’t assume you can control someone else’s character without getting their permission first.

3. Before entering an RPG, speak to the GM (Game Master) first, and make your intentions clear, through the OOC thread (again, that’s what they’re there for) or by PM.

4. Try not to double-post as a character. Wait for another player to chip in. Don’t forget about timezones and that real life takes precedence over RPGs.

5. Keep conversation about the game to the OOC threads. That’s another use for them! Only character posts should be put into the actual game thread. Everything else gets confined to the OOC thread.

6. If conflicts arise and can’t be resolved amiably, seek the help of the moderator (me biggrin.gif) or one of our admin staff. That is what we are there for smile.gif

7. The Admin and Moderators’ word is final – so don’t argue. wink.gif

As I think of rules, I’ll add them, but for now – happy gaming smile.gif

Reblog this post [with Zemanta]
This entry is part 2 of 6 in the series Tracy's digital ethnography

This is a slideshow of the RPG that is the focus of my digital ethnography, with caption commentary from me. Please click the link to view the images individually or view as a slideshow if you prefer.  Unfortunately I can’t slow the slideshow speed in the settings, so you will have to do it yourself as you view.  The controls are straightforward.

The Forest of the Moon
Reblog this post [with Zemanta]